Ersatz Encephelon

Support ... AI?

Description:

Tactical & Logistical support. See The Flying Taxman
Hacking, Negotiating, and Killing Solutions
Adjunct Professor At North Point, Cmdr, M.D.
Mercenary while not on active duty.


Collectibles
Level Exp Res Inf ST Fate
11 0/3 0 / 0 / 12 22 / 22.7 / 23 0/10 2/2
Stats
statblock_CACABB.png
Str 2
Ref 4
Mov 2
Foc 4
Int 3
Per 3
End Rec Armor Def Psionic Impair Stealth
20 5 3 13 +4 (17) +2 (16) 13
Cover Front Armor @ 0
+0 +0 -0
Stealth Order Spare Time
+6 +3 +0

Traits
Strength Old +4 Maximum Influence
Gain 2 Influence
+1 Leadership
+1 Survival
Max Str 3
-1 Physical
-2 Equipment Slots
Resource Investor +4 Maximum Influence
At any time, you may reduce your current resources by 1 to gain 1 influence.
+1 Wealth
Psychology Memory Splice You are trained in two additional Primary skills.
2 Psych Complications
Medicine Unconventional Min Int 3
+ 2 to hit, Injector
Clothing has 1 base armor
Stims that you apply to a character grant + 2 Hit, and End Dmg, until the start of your next turn.
Wealth Hired Help +2 Hit and Movement, Companions.
A companion costs 2 fewer resources (minimum 3)
Leadership Recruiter +1 Culture.
+1 Hit, Companion.
Drone & Companion modification “Multiply” only costs 1 resource (normally 2) for companions.
A spacecraft with a Wealth, Leadership, Physical, or Resolve Dedicated workshop, that you have have spent influence on gains +1 Crew (Maximum 5).
Mechanics Construction Theory + 1 Programming, + 1 Engineering
A spacecraft with a Mechanics Dedicated Workshop that you have spent influence on gains + 1 Hull (Maximum 5)
Exotic Combat Master Min Focus 3
If you are wearing Clothing or no Outfit: you gain + 2 Armor
-1 Maximum Resources
Fate Hero + 2 maximum influence
You may spend 2 fate points to gain strong hit +1 on any attack or system roll
NPCs easily remember you.
You lose influence more easily (as people have high expectation of you).
Programming Hacker + 2 to all rolls related to electronic security (Hacking).
+ 1 Hit, Combat Computer.
Strong Hit: Hack (Combat Computer, Hit, Only vs. Robot, Locked On): Choose the Target for the Target’s next Attack (must be taken within 1 turn), no self harm.
Influence Infamy Reputation
Min Inf 5
Complication Reputation grants +2 (not -2) when interacting with someone who is aware of your reputation.
Strong You: Heard of Me (Success or Hit, 1 / session): A NPC who has heard of you is wary of you and takes 5 Endurance Damage.
NPCs easily remember you
You lose influence more easily (as people have high expectations of you).
Electronics Reactor Control +1 programming and operations.
A spacecraft with a Electronics Dedicated Workshop, that you have spent influence on gains +1 Power (Maximum 5)

Skills
Primary
Skill Mod K B W D
+ Wealth +2 X +4
+ Leadership +2 * +3 *
+ Conversation +2 * +3 * X +4 *
Survival -2
Resolve -3
Awareness -3
Culture -2
Physical -4
+ Programming +4 * X +5 * X +6 *
+ Mechanics +1 X +2 X +3
+ Electronics +1 X +2 X +3
+ Medicine -1 X +0 X +1
+ Psychology +1 X +2 X
Bio Tech -3 X
Astronomy -3
Planetoids -3
Situational
Skill Mod
Leadership /
Conversation
-2 Legion Prejudice
-2 Remnant Prejudice
+3 Aware of reputation (prestige, reputation, infamy)
Programming +2 to all rolls related to electronic security systems (ex: hacking) (hacker)
Combat
+ Tactical +2
+ Exotic +1
Small Arms -3
Heavy Arms -3
Vehicle
+ Operations +2
+ Command +1
Engineering -1
Gunnery -3

Equipment
Weapons
Hackberry ™ Hacker’s Computer
Hit RoF Rng Ammo Clips Load Wgt Cost
Foc + 2 1 Int – 2 3 0 1 0
Combat Computer, Small ( + 4 hide), Strong Hit (5 – 6)
Lock On + 2
If you have a Programming Toolbox you may perform Programming Skill Rolls on any computer within 20 spaces of you
Strong Hit: Reverse Targeting System (Hit) Target with an active weapon with Lock On is Locked On. (Redundant.)
Strong Hit: Hack (Hit, [Only vs Robot], Locked On): Choose the target for the target’s next attack (must be taken within 1 turn), no self harm.
Strong Hit: Immobilise Bot (Hit, [only vs. Robot]) Target is Locked On and may not move until your next turn.
Strong Hit: System Surge (Hit, Locked On) Target [with an active weapon with Lock On, or who is a robot] takes 1d6 endurance damage.
Strong Hit: In the Zone (Does not require hit) All of your non-Low Tech Weapons gain Lock On (+2 End Dmg) for the remainder of the Combat (Stacks).
Variation: Spectral Zoom (- 1 Hit, + 1 Range)
Mod: Tiny (- 2 Range, – 1 Load, – 1 Wgt, – 1 Cost), Small
Mod: Low Quality (-2 Hit, -1 Range, -1 Cost)
Mod: Shortened Clip (+ 2 Hit, – 1 Ammo)
Mod: Personalised (+ 1 Hit)
Mod: Targeting Laser (+1 Hit)
Mod: Targeting Matrix (Lock On + 2)
Hacker: + 1 Hit
Tactical: + 2 Hit
Analyze: 3d6 + 2 + Foc (4) + Per (3)
Holographic Chronodistortion Blade Combat Knife
Hit End Crit RoF Load Wgt Cost
+2 3 3 2 0 1 0
Melee, Small, + 4 to Hide
Attacks from this weapon don’t break stealth
Variation: Composite (+ 1 Hit)
Mod: Personalised: + 1 Hit
Exotic: + 1 Hit
Strike: 4d6 + 2 + Ref (4)
Viral Warfare Tiny Adhesive Grenade
Hit End Crit Rng Ammo Clips Load Wgt Cost
-3 5 3 0 1 2 0 0 0
Splash 2, Small, + 4 to Hide, Slow, Low Tech, Chemical, Bio Tech, Shell, Thrown
Variation: Infectious
Variation: Dispersion (+ 1 Splash, Low Tech)
Variation: Tiny (- 1 Cost, – 1 End, – 1 Crit, – 2 Range, – 1 Clip, – 1 Load, – 1 Wgt)
Attack sticks to surfaces and characters.
Apply damage and select strong hit options at the start of your next turn.
Strong Hit: Infect (Hit) Until your target recieves first aid: all characters that end their action adjacent to them take 4 end dmg (does not stack).
Heavy Weapon: – 3 Hit
Throw: Hit 3d6 – 3 + Ref (4), Range + Str (2)
Poison Gas Sticky Bomb
Hit End Crit Rng Ammo Clips Load Wgt Cost
-3 4* 0* 0 1 2 0 0 0
Splash 2, Small, + 4 to Hide, Slow, Low Tech, Chemical, Bio Tech, Shell, Thrown
+ 2 Crit vs. Targets at 0 Endurance. Does not work in void.
Variation: Dispersion (+ 1 Splash, – 1 End, – 1 Crit, Low Tech, Chemical)
Variation: Synthetic Poison (- 2 Crit)
Variation: Tiny (- 1 Cost, – 1 End, – 1 Crit, – 2 Range, – 1 Clip, – 1 Load, – 1 Wgt)
Attack sticks to surfaces and characters.
Apply damage and select strong hit options at the start of your next turn.
Strong Hit: Synthetic Poison (Hit): Non-Robot target takes 3 endurance damage at the start of their turn until they receive paramedics or extended care (stacks up to 4 times).
Heavy Weapon: – 3 Hit
Throw: Hit 3d6 – 3 + Ref (4), Range + Str (2)
Smoke Adhesive Grenade
Hit Rng Ammo Clips Load Wgt Cost
-3 3 1 4 1 1 0
Splash 2, Small, + 4 to Hide, Slow, Low Tech, Shell, Thrown
Creates an area of limited vision (light cover + 2) for 3 minutes. Does not work in void.
Attack sticks to surfaces and characters.
Apply damage and select strong hit options at the start of your next turn.
Heavy Weapon: – 3 Hit
Throw: Hit 3d6 – 3 + Ref (4), Range + Str (2)
Utility Item
None
Slots Weight Cost
0 0 0
N/A
Outfit
Officer’s Suit Clothing
Armor Defense Endurance Slots Weight Cost
+3 -1 +0 9 0 0
Variation: Technical Suit (Counts as a toolbox for all trained professional skills. +1 cost)
Old: -2 Slots
Mod: Low Quality (-1 def, -1 cost, -2 slots)
Mod: Pack Space (+2 slots, +1 wgt)
Mod: Custom Fit (+2 slots, -1 wgt)
Mod: Personalized (+2 slots)
Mod: Body Mounted Light (optional, reduce low light cover penalties by 2 steps in splash 3 of any area against you)
Mod: Tactical System (-1 slot, short range comms)
Unconventional: +1 Armor
Combat Master: +2 Armor
+1 Conversation
Items
Item Wgt Slots
GPS and Mapping Computer 1 1 Maps local area and tracks Allies
Leadership Toolbox: Rank Insignia 2 2
Conversation Toolbox: Fancy Suit 2 2
(+ 3 slots for weapons, + 1 slot for med spray) 8/9 slots
Perks & Complications
Perks
Language Vargartian
Secret Knowledge All-Environmental Shuttles
Secret Knowledge Compact Dedicated Workshops Dedicated workshops take 1 less cargo space
Secret Knowledge Expert: Psychology Unlocks trait.
Secret Knowledge Electromancer Unlocks trait.
Minor Access Broom Closet +1 Cargo to Office Space.
Minor Rank Sgt. Maj. -1 one companion’s resource cost.
Minor Prestige Gain +1 to Leadership and Conversation Rolls when interacting with someone aware of your reputation.
Anonymity NPCs find it hard to find information about you.
Moderate Rank Lt. Commander All of your companions gain +2 hit.
Moderate Prestige Gain +1 to Leadership and Conversation Rolls when interacting with someone aware of your reputation (stacks).
Major Rank Admiral A single companion gains +2 bodies.
Complications
Psych: Overspecialization Maintaining all your skills comes at a cost.
You have a -1 penalty to all untrained skills.
Psych: Traumatic Flashback You remember dying twice before.
You take 10 endurance damage at the start of every combat.
Psych: BRAAINZ You have a prodigious thirst for minds to expand your consciousness and help the Palantor cause.
You tend to make comments about assimilating minds that can make others feel uncomfortable.
You must make a Resolve roll to resist steering toward (non-stupid) engagements with mechonids to harvest their brains.
Prejudice from Remnant -2 to all Leadership, Conversation, and Spare Time Rolls when interacting with someone who is prejudiced against you.
Prejudice from Legions -2 to all Leadership, Conversation, and Spare Time Rolls when interacting with someone who is prejudiced against you.
Reputation NPCs are far more likely to remember you
Antagonistic NPCs are far more likely to discover your location when you move in populated areas
You may suffer -2 to Leadership, Conversation, and Spare Time Rolls when interacting with someone aware of your Reputation. (Infamy)
You may gain +2 to Leadership, Conversation, and Spare Time Rolls when interacting with someone aware of your Reputation. (Infamy)
Bounty GM may add a skilled opponent and give you a fate point

You may gain fate when these cause you issues.


Trivia

Role: Tactical Support
Race: Corp Palantor
Languages: Corp, Palantor Code
He’s been around longer than Corp spacetravel. He’s from varsphere.


Character

NOBODY hacks ME!”

Likes: Cigarettes. Coffee. Physical newspapers.
Dislikes: Strenuous physical activity (being an old lifelong smoker). Getting shot. BEING HACKED! People who attack his marines. Legions who fire first. Mechonids
Fears: His ship going down.

Is the fusion of one old guy, two dead guys, and an AI, possessing a combined over 200 years of experience. Pursued transhumanism. Sort of succeeded at digital ascension, but went a bit mad.

Bio:

Ersatz Encephelon

Alabaster Acquisition Associates, LLC gabriel_violette